I will also add a few of my own artistic influences, as I feel it will help add a touch more variety to my research, given the limitations of just the two areas of reference asked for in the brief.
To begin, I will first of all have a more in depth look at the works of Frank Frazetta. Mainly his 'Death Dealer' series, but also his other works will act as good sources of inspiration.
Here is a link to a website that has catalogued his works:
http://frankfrazetta.net/index.html
Frank Frazetta's 'Death Dealer' series in order:
Other Frank Frazetta pieces that I find inspiring:
Against the Gods |
Barbarian |
Eternal Champion |
Moonmaid |
Seven Romans |
Silver Warrior |
Sun Goddess |
Two things in particular stand out for me in Frazetta's work:
1 - A masterful knowledge and application of anatomy.
2 - A dramatic sense of scale and epicness.
I hope to emulate both of these things in my character design and final pieces.
Now that I have a variety of Frazetta's work, I shall now document the work on the 2008 rendition of the classic game 'Prince of Persia.'
The artwork in the 'Prince of Persia' game is very stylised, combining realistic proportions with a look almost reminicent of the rotoscoping used in the film 'A Scanner Darkly,' as shown below:
I believe that Frazetta's style, combined with that of Prince of Persia 2008 will make for an interesting result that I believe will work to produce suitably epic characters.
However, even with both these areas of reference, I believe it's important to also look at other similar concepts for research for a slightly broader view on the spectrum.
The 'Prince of Persia' artwork also reminds me of that which is in the game 'Shank':
Though 'Shank' is much more stylised, I feel it is good reference for the potential direction in which the reimagining of 'The Death Dealer' could go.
There is then one of my favourite artists, Adrian Smith, whose work I believe to be somewhat similar to Frazetta's. The main difference, and an important one I think, is that while Frazetta's works are exclusively traditional, many of Smith's works are digital, though he still produces a multitude of traditional pieces to the same outstanding quality. This, to me, shows that traditional or digital, the same quality of work can be produced, along with portraying your own style through both mediums. Hence why I seek that one of my final pieces shall be traditional, the other digital so as to show I can apply the theories I have learned to both.
Here is a link to Adrian Smith's website:
http://www.adriansmith.co.uk/
Furthermore, here are a number of his works that I find particularly compelling:
The last piece and the third piece from the top are, in particular, relevant to this project, as they feature warriors reminicent of 'The Death Dealer' and they easily portray Frazetta's ability to create 'epic' paintings.
From here, I shall move onto producing character concepts, as I feel I have a decent catalogue of research from which I can work from. I will of course add more reference images if I stumble across/think of something that could be of use in this project.
I was in the mood to listen to the band Manowar and I realised that their album art is clearly inspired in some way by that of Frank Frazetta's. I think that they too can be of use as inspiration to me.
I also recently purchased both the 'Darksiders' games and noticed that the second one in particular is very much like a cross between Frazetta's work and the style of the 2008 'Prince of Persia'. Again, I think this could be suitable research for redesigning the 'Death Dealer' character. Rather aptly, you actually play as Death in 'Darksiders 2'.
I have decided that I will redesign 'The Death Dealer' character as if he were to be a boss in a game, taking great influence from the bosses of the 2008 'Prince of Persia' game. The game features 5 bosses:
The Alchemist - Artwork |
The Alchemist - in game |
The Concubine - Artwork |
The Concubine - in game |
The Hunter - Artwork |
The Hunter - in game |
The Mourning King - Artwork |
The Mourning King - in game |
The Warrior - Artwork |
The Warrior - in game |
I feel that making 'The Death Dealer' a boss character will allow me to make him look suitably 'epic', following in the footsteps of Frazetta's works, as bosses tend to be powerful and fully exemplify the role they play.
For instance, 'The Death Dealer' is clearly a warrior character and I should play on the this to the extremes.
Given also that 2 character images are required, I think it would be a good idea to design regular 'The Death Dealer' boss and a powered up version, as it is often common place for bosses to become more powerful the more damage they recieve.
The defining features of 'The Death Dealer', to me, are as follows:
- Male
- Muscle-bound
- Warrior
- Large Axe
- Shrouded Face
- Horned Helmet
Now with the research stage complete to a stage where I can begin actually concepting the character, I shall begin the process with silhouettes in a new post.